Performance and network optimization: Improvements to deferred multi-lighting particle tech, bug fixes, and more. By creating a mobile-first experience from the ground up, Diablo Immortal avoids the traps that so many small-scale adaptations of big games tend to fall into though its excessive.PC experience improvements: Including fixes to potion and skills lockout issues, Auto-Navigation, Demon Hunter primary attack, Xbox controller input delay, and more.Using learnings from the first phase of our launch, we are performing additional compatibility tests to optimize the launch experience. Android device performance optimization: The install base of mobile devices in Asia Pacific regions is very diverse.Initial build package optimization: Reshuffling the assets downloading sequence so relevant UI would populate properly to improve user experience in-game.The following features that will be worked on are as follows: Initially scheduled to release on June 22, the game is being delayed by a little over 2 weeks, citing optimization concerns that the company has gathered over its initial Western launch. Activision Blizzard has announced that Diablo Immortal’s SEA release has been delayed to July 7 PDT (July 8 Morning APAC time) for PC and mobile devices.
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